
Commission Requirements
Every commission combines a brief, budget, and visible tag targets. Treat those targets as the final checklist rather than choosing materials by color alone.
Open player answer ->
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Dressmaker Wiki is an English Dressmaker game guide covering commissions, fabric planning, cutting, sewing, accessories, money, customer characters, and all 32 Steam achievements.
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The wiki is organized around player jobs. Search a system, follow a guided route, or jump straight to achievement planning.
Systems database
Guides
Achievements
Update desk
Popular Dressmaker answers
These high-value pages cover the questions players search for most often after the first hour.
See the named customers, first visible requests, budgets, and achievement chains.
Open the answer ->02 · CommissionsUnderstand minimums, Max lines, quality, fabric shares, accessory counts, and trim length.
Open the answer ->03 · QualityFix grain, fit, and stitching instead of repeatedly recutting the whole dress.
Open the answer ->04 · MoneyUse commissions, free burlap, scraps, and off-the-rack sales to recover a low-gold save.
Open the answer ->05 · ControlsFind the assist setting, speed keys, seam reset, accessory shortcut, and camera fixes.
Open the answer ->06 · FAQCheck mobile, Switch, Steam Deck, controller, language, mod, and save answers.
Open the answer ->Core system records
Each system page gives a direct answer first, then requirements, visible facts, practical notes, and related guides.

Every commission combines a brief, budget, and visible tag targets. Treat those targets as the final checklist rather than choosing materials by color alone.
Open player answer ->
The sketchbook is the commission planning screen: choose garment pieces, preview material tags, compare the design against the request, and draft the pattern.
Open player answer ->
The cutting room turns a drafted pattern into fabric panels. Placement and grain direction affect the final dress, so cutting is more than tracing the shortest layout.
Open player answer ->
The sewing machine converts cut panels into a garment. Keeping the needle near the marked seam builds the quality score used by commissions and achievements.
Open player answer ->Guided workbench
Each route opens with the actionable answer, then gives prerequisites, ordered decisions, common mistakes, and connected system records.
Browse all 13 guides ->A practical first-session route through measuring, the request, sketchbook, fabric shop, cutting room, sewing machine, and completion screen.
A controlled path to the perfect-quality achievement and the quality targets used by commissions, including grain, fit, and stitching.
Use early commissions, free burlap, spare fabric, and simple off-the-rack dresses to keep a reliable gold buffer.
A reliable planning order for tag targets, quality, silhouette, fabric, and accessories.
Choose cotton, linen, wool, silk, velvet, or patterned fabric by tag coverage, cost, and quantity instead of appearance alone.
Use trims, flowers, bows, and applique to meet requirements without losing the silhouette.
Common questions
These are visible player answers, not hidden metadata or keyword padding.
Read the visible tag and quality targets in the sketchbook, plan the full silhouette, preview fabric swatches, and verify every bar before completing the dress.
Finish paid commissions, then sell simple off-the-rack dresses made from spare or inexpensive fabric. Keep enough gold for the next request.
Community achievement guidance reports no known penalty. The exact scoring implementation is not publicly documented, so the wiki labels that conclusion as community-derived.
Not yet. The game reports more than 450 fabrics and 350 accessories. This build focuses on the systems that turn those items into useful commission, money, and achievement decisions.